Re-Upload (original date: 07/01/2020)
                Hello. I would like to provide a general update on my life and game design.
                
                On Game Design Goals:
                
                I've been thinking one of my primary goals is to be able
 to scrap together my game ideas into 2d games with a minimal time loss 
between
                idea and concept/prototype. This is obviously a large 
goal and also one I've had a long time, but I've realized this would 
require of me
                deep proficiency with one game engine. Though I've 
enjoyed using Unity and GameMaker and I find Unreal appealing, I've 
chosen to focus on
                the Godot engine, primarily for its open-source nature. 
So, I've been trying to do tutorials for that more often. I'd like to do
 a couple
                in depth tutorials and then see how well I can put 
together my own game project ideas.
                
                I've also been thinking about applying to schools for 
the Spring semester. I'd like to update this portfolio with some of the 
school
                projects I've mentioned, as well as potentially my Unity
 PlayMaker in-school project too before applying. There's also a design 
challenge
                for Champlain college that seems like it would be a good
 portfolio piece. It would be a tabletop game. I recognize that I could 
likely
                apply with my portfolio in this state, but I know I 
could add more to make it more appealing, and frankly, don't feel like 
I'm
                demonstrating nearly what I'm capable of here, yet.
                
                I don't have any major rush to apply and find myself 
more inclined to work on these project for some real length. I partly 
want to see how
                much I am willing to devote to these projects in my free
 time before I overly commit to this career. Realistically, to get the 
Unity game
                and other school projects up as is and my other projects
 remain in the state they are, that would likely be good enough for 
Spring apps.
                I really seem to almost fear the prospect of ending up 
in this games program with a strong desire to simply be working on my 
own game
                projects, while instead I am spending my days learning 
specific tools I might not want or pursuing new projects when I truly 
should be
                finishing up some of my half-dozen half-pursued 
projects. I fear being rushed into the formal educational systems when I
 may feel my best
                education, at this point after having done so much 
research, lies in individual practice. I don't imagine this fear is 
totally valid, even
                if it is based on some important ideas, like trying it 
out on my own before committing. Realistically, a good bachelor's game 
program works
                around my educational goals or at least allows enough 
different classes/flexibility in projects and would potentially 
effectively allow me
                to continue my projects for credit.
                
                I find it valuable to and hope to continue to have 
monthly, career/game design focused blog updates here. I also would like
 to allow
                myself to write about most anything on my mind or 
related here. Even if I have been focusing on other stuff, to update is a
 good idea.
                Even if it's "these are the games I'm playing and this 
is what I like about them."